My goal for the Final Major Project is to create a stylised interior of a witch shop. The main objective of this project is to further enhance my skills in lighting and rendering. In the previous term, I started to explore the role of the Lighting Artist and I would like to add to my portfolio another piece of work. Last time, my render from UE5 had technical issues so I am also hoping to resolve them and learn more about using Unreal Engine as rendering software.
As I am aiming for career in the animation industry, I plan to achieve a stylised look by creating hand painted textures and using the custom PostProcessVolume material. I would like to work with textures and backgrounds in the future, so I intend to use FMP as an opportunity to focus on them.
Work process:
- Creating concept art, storyboards, keyframes, and moodboards.
- Using Maya to model 3D assets.
- Outsourcing 3D assets on Sketchfab/UE Marketplace.
- Hand painting textures using Photoshop/Substance Painter.
- Lighting in Houdini/UE5.
- Creating special effects in Houdini/UE5.
- Rendering the project in Houdini/UE5.
- Creating a matte painting of the background using Photoshop.
- Compositing and colour correcting in Nuke.
Presentation:
Bibliography
80lv (2022) Creating a Cozy Ghibli-Inspired Scene in Unreal Engine 5. Available at: https://80.lv/articles/creating-a-cozy-ghibli-inspired-scene-in-unreal-engine-5/ (Accessed: 03 July 2023).
CG Spectrum (2023) How to became a 3D Lighting Artist. Available at: https://www.cgspectrum.com/blog/become-a-3d-lighting-artist (Accessed: 15 July 2023).
Stylized Station (2022) Creating a Ghibli-Inspired Environment in Unreal Engine. Available at: https://www.youtube.com/watch?v=adBbCdu7D_U (Accessed: 03 July 2023).
Zahariev, O. (2022) Kuker’s house in the style of Ghibli – Unreal Engine 5. Available at: https://www.youtube.com/watch?v=RzaaqOawqbA (Accessed: 03 July 2023).