We continued our exploration of modelling tools, with an emphasis on surface tools (revolve, extrusion, etc.). Creating the wine scene allowed me to practice with the curve tool and changing the colours, and materials of the objects. Initially, I struggled with “drawing” the bottle because I didn’t fully understand how the inside works, but with Nick’s help I was able to successfully model the wine containers. Later I rehearsed it with glasses. I also really enjoyed adjusting the colours and playing with the textures of the carafes to match the scene.


After the short assignment, we moved on to building a balloon for the Gonzalo’s Nuke session. Collecting references at the beginning helped me refine the shape of the balloon envelope later. I wanted a broader outline to emphasize the shape and make it more recognizable. We learned how to create more organic shapes, twist assets and separate objects for texturing.


“Cleaning” the model and introducing more detail helped me practice the curve tools, the twist, and the soft brush. The finished ropes are much more accurate and I think they fit the balloon better. It also allowed me to work on problem areas that I hadn’t noticed before, such as the side frames (which were too skewed and had to be completely remodelled), as well as the bottom edge of the envelope (which had multiple insert loop edges deforming the rest of the object).




I didn’t like the shape of the burners and thought it didn’t match the rest of the balloon, so I found some new references and used them to create one burner. It also helped me practice extrusion more.

After refining the shapes and the size correlation between the envelope, the frames, and the basket, I moved on to choosing the colours and materials for the balloon. At first, I wanted to create a multi-coloured surface, but after trying it out, I realised that the stretched polygons make the transitions look rough. Instead, I chose to stick with one main colour and diversify the model, focusing on picking a more detailed texture for my basket. Overall, I think the materials work well together.


UV mapping seemed a bit rushed to me, but I am already familiar with it so it didn’t cause me much trouble. It’s just a pity that I didn’t spend more time on the edges of the basket as at the moment the UV maps are not properly aligned and look stretched. However, I must add that I like the added bump effect of the material.
When rendering the hot air balloon, I forgot to set the HDRI sky and it looked very flat and dull at first. You can see the difference the second render (with customised lighting and map) made, and I am much happier with the final result.


Workshop notes:
Create a surface using Revolve:
- Draw a curve (CV Curve Tool) representing the cross-section (or “profile”) of the surface you want to create.
- Select the curve and choose Surfaces > Revolve.
- Set the revolve options:
- Choose the initial axis around which to sweep the surface.
- If you only want to revolve a subsection of the curve, set Curve Range to Partial.
In the toolbox, click the Show Manipulator tool to manipulate the surface.
Autodesk Maya: Create a surface using Revolve (2019) Available at: https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-CB4649DA-DAA6-437B-9334-01080564020F-htm.html (Accessed: 17 October 2022).
Delete by Type (History) to delete unnecessary data.
Mesh>Fill Hole.
Mesh Tools>Insert Edge Loop.
New Material>ARnold>aiStandardSurface>Presets.
polyExtrudeFace>SideMenu>Twist.
Windows>Modeling Editors>Crease Sets>Crease Set Editor (stronger lines).
To create a bend deformer:
- Select the object(s) you want to deform.
- Select Deform > (Create) Nonlinear > Bend > in the Animation menu set.
- The Bend Options window appears.
- Click the Basic and Advanced tabs and set the creation options.
- See Bend Options and Advanced deformer options.
- Click Create to create a bend deformer and close the options window.
- (Click Apply to create a bend deformer and keep the options window open.)
Autodesk Maya: Create a bend deformer (2020) Available at: https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2020/ENU/Maya-CharacterAnimation/files/GUID-71522A4F-F800-46CC-AF53-FD246E89EC8B-htm.html (Accessed: 17 October 2022).
To change the pivot point:
- Select the object(s) or component(s) to be transformed.
- Select a transform tool.
- Enter Custom Pivot mode by doing one of the following:
- Press D (or hold it) or Insert.
- Click Edit Pivot in the Tool Settings.
- The custom pivot manipulator (the translate and rotate manipulators combined) appears. If you’re modelling in component mode, multi-component selection mode activates.
- Tip: Use the Pivot Manipulator options in the Manipulator preferences to hide or adjust the orientation handle of the custom pivot manipulator.
- Drag or snap the custom pivot manipulator to move or rotate the pivot.
Autodesk Maya: Change the pivot point (2022) Available at: https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2022/ENU/Maya-Basics/files/GUID-150B390E-840B-4FE3-B8E9-8DEBCE7CEC97-htm.html (Accessed: 17 October 2022).
Change the way a soft brush affects multiple objects:
Move Tool (Soft brush)>Tool Settings>Soft Selection>Falloff mode>Volume/Surface.
Hypershade:
Work area: This panel allows you to create your shader network as you would in the Node Editor, using a node editing interface.
Hypershade>Graph>Graph Materials on Selected Objects.
Used nodes:
Create Render Node>File.
Geometry (selected object)>Bump Mapping.
Autodesk Maya: Hypershade window (2021) Available at: https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2022/ENU/Maya-LightingShading/files/GUID-252707EC-4AAF-4D3F-9600-804F783652B7-htm.html (Accessed: 24 October 2022).
Autodesk Maya: Node Editor (2022) Available at: https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2022/ENU/Maya-Basics/files/GUID-23277302-6665-465F-8579-9BC734228F69-htm.html (Accessed: 24 October 2022).
Autodesk Maya: Node Editor basics (2022) Available at: https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2022/ENU/Maya-Basics/files/GUID-68E825E4-140B-4B4E-97AC-E1C5E0AA84A0-htm.html (Accessed: 24 October 2022).