After learning more about VFX during Term 1 and Term I became interested in the role of a Lighting Artist. It fascinates me how using a set of 3D lighting software has the power to draw attention to specific parts of a scene, set the tone, support the movie’s narrative, and elicit particular emotions among viewers. It can depict the time, day, and even climate of a scene using a combination of 3D lighting programs.

I realise this is not an entry-level job and I will need to learn more about setting up different light sources to illuminate a 3D scene or sequence in a way that supports the story and generate highly detailed, realistic images. I should also be working with high-end render engines work to produce high-quality ambient lighting. Two of the most commonly used light effects in 3D animation are Global Illumination (a lighting effect that is closest to real-life lighting, obtained by using global illumination algorithms that calculate the light that travels throughout the shot) and Skydome (the light effect which illuminates the dome above the shot – just like the sun illuminates everything in the world from the sky).

I should also consider software/hardware constraints, and I plan to research the lighting techniques used in various programs (for both games and movies). I am particularly interested in lighting/particle systems for Unreal Engine, Unity, Nuke (Katana) and Maya (Arnold). Also, I would like to at least explore other lighting software used in the industry such as Octane, V-Ray, RenderMan, Cinema 4D, KeyShot, Redshift, Houdini, AGI 32, Calculus, Lumion, Radiance, Microlux, LightCalc, etc. These programs offer wind effects, texturing, lighting, shading, shadow mapping, etc., to achieve the most true-to-life results.
Further research:
How to set up a live-action shot for VFX lighting:
https://www.cgspectrum.com/blog/vfx-lighting-artist-workflow-tips
References:
Katatikarn, J. (2023) 3D Lighting Software: 23 Tools You Need in 2023. Available at: https://academyofanimatedart.com/3d-lighting-software/ (Accessed: 22 February 2023).
Lighting artist (VFX) (2023) Available at: https://www.screenskills.com/job-profiles/browse/visual-effects-vfx/computer-generated/lighting-artist-visual-effects-vfx/ (Accessed: 22 February 2023).
What does a 3D lighting artist do? (2023) Available at: https://www.cgspectrum.com/career-pathways/vfx-lighting-artist (Accessed: 22 February 2023).
Alternative roles:
Look Development Artist
Look development artists (look devs) define the look of computer-generated creatures or objects to ensure all the art in the film or TV programme is consistent. They work with closely VFX artists from the other VFX production departments, lighting and texture artists, compositors and shader development TDs to establish the different looks, balancing the processes of texturing, lighting and rendering to match reference images and real footage. All the artists in their VFX pipeline then use these looks when they create their assets. This ensures consistency and quality. Some VFX companies or studios may only have a lighting TD role, and not a look dev one. In this case, the responsibilities of the look dev would be covered by a lighting artist.
What’s a look development artist good at?
- Have the strong artistic ability, a good understanding of form, colour and texture, and know how these elements work together.
- Understand colour, space and the scientific principles behind creating realistic lighting and have a strong knowledge of lighting techniques.
- Work within the production schedule, manage files and meet deadlines.
References:
Look development artist (2023) Available at: https://www.screenskills.com/job-profiles/browse/visual-effects-vfx/computer-generated/look-development-artist/ (Accessed: 22 February 2023).
Junior VFX Artist (Generalist)
The Junior VFX Artist (Generalist) needs a thorough understanding of 3D camera principles such as lenses, distortion and parallax. The Junior VFX Artists (Generalist) work out the coordinates and the movement of the physical camera and/or objects in a live-action shot; they must be able to track cameras and objects quickly and effectively. They may also support other artists with their tracking tasks and be required to work on visualising complex scenes in a 3D animation (pre-viz, the 3D equivalent of a storyboard) before moving on to the more detailed parts of the process. The motion files/assets created (camera, object or body track) need to be integrated into the VFX workflow pipeline and within the organisational requirements for organising, storing and retrieving assets.
Occupation duties:
- Assess the requirements set by the client or supervisor brief for the requested VFX. Prepare to create the VFX assets identifying and deciding which tools and techniques best meet the required creative, narrative and technical demands of the production.
- Create VFX assets in line with production requirements, ensuring the output meets the requirements for the workflow process.
- Manage own VFX assets through the workflow (pipeline) in line with production requirements for organising, storing and retrieving assets.
- Work autonomously and with clients or customers in the visual effects (VFX) industry, collaborating with other departments as required to ensure that the CG elements are delivered to meet agreed production requirements.
- Improve own knowledge and performance in visual effects (VFX) by seeking out information about an emerging practice in the visual effects (VFX) industry such as new tools, software, data and other related technology.
- Select and use appropriate technology to render VFX assets for pre-rendered or real-time productions.
- Evaluate VFX assets in line with feedback to ensure production requirements are met and own practice continuously improves.
- Use innovative approaches to solve problems and ensure VFX assets are delivered in line with production requirements.
- Track cameras, markers and objects to meet production requirements.
- Deliver assets to meet production requirements.
References:
Junior vfx artist (generalist) (2023) Available at: https://www.instituteforapprenticeships.org/apprenticeship-standards/junior-vfx-artist-generalist-v1-0 (Accessed: 22 February 2023).