Term 2 collaborative project has allowed me to work more in-depth on textures. I had fun learning the new software (Substance 3D Painter) and focusing on the details of the models. I am interested in how Texture Artists make 3D models look believable and realistic. They often add imperfections to give the item an extra dimension. Their job is to maintain texture diversity and avoid repetitive contributions to the production they are working on. This is a more specialised role, however, it is an entry position and can be linked to the Lighting/Look dev roles.

I have already worked with many software used in the industry such as Adobe Illustrator, Photoshop, Maya, Substance Painter and Quixel. I would like to use more Mari, Mudbox, Blender, Substance Designer and ZBrush in the future.
Further research:
References:
How To Become a Texture Artist (2023) Available at: https://www.productionbase.co.uk/blog/2019/07/30/become-texture-artist/ (Accessed: 22 February 2023).
Mon, S. (2017) Texture Painting for Action Films. Available at: https://magazine.artstation.com/2017/08/texture-painting-action-films/ (Accessed: 22 February 2023).
What does a texture artist do? (2023) Available at: https://www.cgspectrum.com/career-pathways/texture-artist (Accessed: 22 February 2023).
Texture artist (2023) Available at: https://www.screenskills.com/job-profiles/browse/visual-effects-vfx/computer-generated/texture-artist/ (Accessed: 22 February 2023).