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Nuke

Week 7 – 2D Tracking

During 2D tracking, I focused on finger movement. I should change the greenscreen and scroll the display even more because the action of the hand initiates a smoother and faster transition. I also designed the screen for the iPhone, photobashing various elements and images in Photoshop.

Screen design
2D Tracking
Nodes

Workshop notes:

Transform is a super useful node that deals with translation, rotation, and scale as well as tracking, warping, and motion blur.

Animation>Set keys in Transform node.

2D Tracker:

This is a 2D tracker that allows you to extract animation data from the position, rotation, and size of an image. Using expressions, you can apply the data directly to transform and match-move another element. Or you can invert the values of the data and apply them to the original element – again through expressions – to stabilize the image.

This is the general process for tracking an image:

  1. Connect a Tracker node to the image you want to track.
  2. Use auto-tracking for simple tracks or place tracking anchors on features at keyframes in the image.
  3. Calculate the tracking data.
  4. Choose the tracking operation you want to perform: stabilize, match-move, etc.

Pre-tracking treating:

Sometimes we should treat the original plate to obtain better tracks. We usually at least denoise the plate before tracking.

  1. Denoise plate (denoise node – median node).
  2. Increase contrast with grade node.
  3. Lapalachian node can help in certain case to lock better tracks.
Pre-tracking filters

It is a good idea to denoise footage to improve track.

Denoise

Stabilise footage:

It is essential to denoise your plate before tracking. After this: call denoise node; select area of sample noise across the image; make sure to select an area with even colors (possibly mid greys); control amount of denoise and smoothness; write out the denoise plate and read it back in.

Stabilising footage

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