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Nuke

Week 4&5 – Rotoscoping

While doing the rotoscoping of the man, I initially had a problem with choosing the mainframes for the roto. This prompted me to spend a lot of time fixing the individual head and arm frames. However, after practising it a few times, I started to see movement patterns and it greatly improved the speed of my workflow. Still, I had to check it frame by frame because I added too many points in the Roto nodes and overall it slowed things down more than helped with the details. I think with the Blur node I would still achieve precision even without such a detailed roto. Additionally, I wasn’t sure if I should roto closer to the edge (I shouldn’t as that would be adjusted later via the Blur node and motion blur options. I changed the parts of the roto between Bezier and B-Spline. I don’t think I initially chose the right tools for the right body parts, but again, after the task is done, I would say the head, feet and torso should be done with B-Spline and the arms and legs with Bezier.

Rotoscoping
Running man (nodes)

Unfortunately, I ran into node Tracker issues and couldn’t export the video. It tracked the front parts of the bridge well, but the left-back one moved up and down at times. I think the problem with the export was connecting the previous Roto part.

Tracking bridge (front part)
Tracking bridge (front part)
Tracking bridge (back part)
Tracking bridge (back part)
Tracking bridge (nodes)

Workshop notes:

Rotoscoping is the technique of manually creating a matte for an element on a live-action plate so it may be composited over another background. Via rotoscoping we can creating animated alpha channels “matte” to match the footage motion.

Rotoscoping is a core skill for a digital compositor. You need to be proficient and quick at it in order to be be a good compositor. Rotoscoping requires attention to details, patience and precision. It is most of the time a frame by frame job. Occasionally tracking can be used to speed the roto process.

Remember to use motion blur while rotoscoping.

Tracker nodes

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