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Final Major Project

FMP – Finishing the Models and UVs Unwrapping

UV Maps

During the process of creating the 3D model, I used camera-based settings to control the visible details for the UV unwrapping. The bird cages required more attention as I had to cut warped cage pipes and fix any mistakes resulting from combining the assets. The desk lamp was particularly challenging as my laptop couldn’t handle the complex mesh, and Maya would crash whenever I attempted to cut UVs using the camera-based setup. As it wasn’t an important asset, I opted to use automatic UV unwrap which worked well enough to move on to the next asset. To keep the file size smaller, I selected all items and replaced the textures with Lambert material. Afterward, I deleted the unused nodes in Hypershade, and individually centre-pivoted, deleted history, and froze transformations on each asset.

I believe the issues with the face sculpture arose because I had reduced the number of polygons in the asset by meshing it (as it is common practice with scanned objects). To address this, I downloaded the model again and only deleted the necessary faces. After doing so, I used a cylindrical UV unwrap and was able to unfold it without any problems.

Finished Scene

Since I did not have enough time to model every asset that I wanted for my portfolio, and it wasn’t the main focus of my project, I decided to use free assets that were available on Sketchfab and Turbosquid. This approach helped me populate the room with various objects, which resulted in a more chaotic and cluttered effect, which was what I was aiming for. Additionally, I included scans of actual Art Nouveau objects from museum websites.

Final scene set-up
Complete plan of the room.

Overall, the areas that I wanted to focus more on while creating sequences in Unreal Engine 5 showcase interesting compositions with many details and assets to look at. Parts of the room that serve more as a backdrop for lighting have fewer items to optimize the scene. Although I could have probably reduced the number of models used, it was hard to decide what to delete at this stage of the project.

Composition shots:

Outsourced assets in the scene

https://sketchfab.com/3d-models/chinese-home-decor-element-bea2efb579254320aa2aae4c9cc55ef1

https://sketchfab.com/3d-models/254026301-chiaro-2217ab15620e415687dc7ab37532f3bf

https://sketchfab.com/3d-models/tankard-with-a-biblical-scene-d968b14919544a7e81dbe6802049faae

https://sketchfab.com/3d-models/secesni-pohar-1907-art-nouveau-cup-a8b6cf81daf642359f8b74576128006d

https://sketchfab.com/3d-models/vase-art-nouveau-3c548ce890524a9c888270267d4e9efd

https://sketchfab.com/3d-models/tauleta-de-nit-modernista-museu-del-disseny-529963fcfea8471eb251bfd20df78614

https://sketchfab.com/3d-models/refined-venetian-3-seater-sofa-936bc874f0ea4a7f9962764ecdff3c55

https://sketchfab.com/3d-models/astronomical-quintant-4b8e17593bd5457aaa958a85c1e5440d

https://sketchfab.com/3d-models/old-door-small-2c185d3f09414a34b4c478a2a8e5ea02

https://sketchfab.com/3d-models/poppies-2dbbaf1cb1d342209b9e659e01aff28e

https://sketchfab.com/3d-models/table-e2731054954542229359085648f45a10

https://sketchfab.com/3d-models/vintage-gramophone-game-asset-e3a21ee0e1004cfea8c13dad50a18034#download

https://sketchfab.com/3d-models/spring-iris-vase-f05c5b2399b2410aaa275994ef8f48bd

https://sketchfab.com/3d-models/trumpet-flower-1a1cd26ec209455394d53d28ec695b67

https://sketchfab.com/3d-models/classic-desk-a2c15d65216f43318950cdf2f068e3d3

https://sketchfab.com/3d-models/cabinet-old-72547b6168e446c4b779eaf4442e11d4

https://sketchfab.com/3d-models/an-animated-cat-aec25699660043a29595f9572149d1e8

https://www.turbosquid.com/3d-models/3dsmax-art-nouveau-coffee-table/973232

https://sketchfab.com/3d-models/cabinets-0510bb5872b54e53a4204d1728e1db07

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