This week, I focused on improving the lighting setup and updating assets for the project.



Furthermore, I conducted tests on various AOVs, including Depth, ID, Cryptomatte, Z, Coat, Diffuse, Specular direct, and Specular indirect. Some of these AOVs may not be necessary, and I may need to add others. To help speed up rendering time, Gonzalo suggested baking lights in Arnold. However, with frequent changes to the scene, I won’t be able to test this until the project’s completion. I also added overscan to the render settings to accommodate Vitus’ needs for compositing.
Testing GPU vs CPU:


I have noticed some rendering problems with the bookshelf and phone models that we placed first due to incorrect texture setup. I plan to update the bookshelf texture as soon as possible. Additionally, one texture is missing from the phone, and I had to replace the liquid texture of the wine bottle. To expedite the texture updating process, I am utilizing the Repath Files tool.
Windows>General Editors>File Path Editor>Repath Files


The render time without AOVs is currently around 40 minutes, which isn’t too bad.

Render Settings:





Glow Effect (from the Hologram):


FTrack feedback:
Steampunk Project:
- Those renders looks really good. Match really close the Moodboard references, regarding the look and design as well as the color and the filling.
- Really looking forward to see the full range render.
Further Research:
AUTODESK Maya Creative (2023) Depth map and raytraced shadows. Available at: https://help.autodesk.com/view/MAYACRE/ENU/?guid=GUID-BC9C9AFE-D90E-4B54-8A2E-22ED1C89A06C#GUID-BC9C9AFE-D90E-4B54-8A2E-22ED1C89A06C__WS17956D7ADBC6E73650E6F747117AE324699-7FF0 (Accessed: 5 May 2023)
AUTODESK Maya 2024 (2023) Shadow attributes. Available at: https://help.autodesk.com/view/MAYAUL/2024/ENU/?guid=GUID-5C4A0775-AF52-42D3-A8D5-299C723D871D (Accessed: 8 May 2023)
Mike Cushny (2014) Working with Depth Map Shadows in Maya. Available at: https://www.youtube.com/watch?v=C4_Z9xW_VMw (Accessed: 10 May 2023).