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Week 10 – Animating the Spaceship

Last week, I spoke with Gonzalo about recreating a scene. I asked him which AOVs were necessary and he recommended the Depth pass, Position pass, Normal pass, and Cryptomatte. Additionally, he suggested adding wood planks to the stairs and reducing the reflection on the window and floor.

Doing the UV’s for the floor and walls:

As part of the process, I tried out different textures on the floor and walls and made test renders to see how they would look in the scene. After careful consideration, we ultimately chose lighter textures to enhance the brightness and illumination of the overall scene.

Testing various wall textures in the scene.

Animation:

I faced problems while animating the spaceship model because it was not designed for that purpose. The symmetrical setup and intricate antennas also added to the difficulty. However, Marianna provided valuable assistance in devising a straightforward method to animate it, despite the challenges.

We encountered some issues while trying to bake the joints and animation keyframes onto the mesh. Additionally, the hierarchy was causing problems with the constraints. Unfortunately, it was too late to remake the model, so we had to resort to a standard animation procedure using just keyframes. I animated the joints, wings, and spaceship by rotating them slightly and extending the frame length to 601 for a smoother look.

The biggest challenge was animating the speed of the spaceship, as it appeared to be stationary when rounding corners or accelerating at the end due to the curved window. After several attempts, we were able to make it work. The fish animation was adjusted by Roos.

Animating the Spaceship
Initial animation curve
Final animation curve

To add some finishing touches, I animated the area lights outside the room to rotate slightly and alter their colours. Additionally, I decreased the exposure of the bounce light and modified the colour and intensity of the hologram mesh lights to enhance the overall scene.

Wireframe view of the scene
Wireframe view of the scene

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