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Maya

Week 9 – Animating

I did extensive facial animation, taking into account mouth, jaw and head motion, and facial muscles movement. I observed my face, as well as the actions of the characters, trying to be as accurate as possible. I noticed that the lower left corner of the lips was characteristically lowered and the upper right corner was exaggeratedly elevated, so I created suitable blend shapes and used them frequently throughout the animation.

Open mouth
Side view

I continued adding blendshapes using a soft brush, thinking about the facial movements and solving emerging problems. The hammer skin weights tool was very helpful in adjusting single wrong points.

Blend Shapes
Frown blendshape
Mouth details
Closed eyes

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