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Maya

Week 2 – Modelling tools

In the second week, we were introduced to the sculpting tools. It took me a while to get used to the them, especially the soft brush, and I will have to work on it in future projects. I was having trouble creating soft areas and, instead of that, I was deforming my arm more than I wanted.

Basic model
Close-ups

We also examined building low and high resolution models. I tried to be more aware of creating complicated forms and I think I understand the transition from a simple primal object to a complexed form better now. I wanted to practice constructing objects and using extrude tool, so I adapted a simple Lego figure to an astronaut character. Finally, I also put the model in the HDRI map to complete the task.

Astronaut model
Finished scene

Workshop notes:

Build models in Maya from basic shapes and customize them later. Look for good references (these can be 3d models created by other artists).

Insert Image Plane for references and change its size and offset in the attribute editor.

Ctrl+Shift+Middle Mouse button to adjust height and subdivisions in the poly cylinder (Channel Box>Inputs).

Extrude>Insert Edge Loop to sharpen the edges and make them less round.

Edit Mesh>Bevel.

W – overwrite extrude.

Sketchfab (2023) Available at: https://sketchfab.com/categories (Accessed: 10 October 2022).

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